1 week ago [2022-05-18 21:28:33]
**Letter from the Chairman - 2022**
https://robertsspaceindustries.com/comm-link/transmission/18696-Letter-From-The-Chairman
**Year in Review**
- 2021's new Covid variants caused more lockdowns and delays
- Manchester, UK's office first to reopen, followed by Austin, TX then Los Angeles, CA
- Working remotely, while flexible, was slower for development overall
- Despite 2021's challenges, much was accomplished, e.g. XenoThreat, Docking, Invictus Jav tour, Orison & more
- Massive Community growth, with Daily Active User count increasing by 50%
- Focus on SQ42 development and release
- 2022 growth may break $500m & over 4 million accounts
- Game vision continues to expand to be more immersive
- Thank you to all backers
**Road to 4.0**
- Patch 3.0 published 2017
- 4.0 aiming for Q4 PTU
- Includes Pyro System
- Brings 3 major tech:
Persistent Entity Streaming
- Needed for Server Meshing
- Offers full persistence of items, ships and players
- Successfully internally tested last week
Gen12
- Complete graphics engine replacement
- Multithreaded and efficient
- Allows best use of Modern PC hardware
Server Meshing
- 1st version is Static SM
- 2nd is Dynamic SM
- Allows server scalability and better performance
**2022 TESTING AND RELEASE CADENCE**
- 3.18 requires longer Evocati/PTU testing
- Physical Cargo and Salvage pushed back to work with new major tech (PES)
- Due to delay, 3.17.2 patch will bring new Missions, Locations and Gameplay instead
- At least 3 months PTU testing for 3.18
**Building for Longevity**
- 2022 aiming to grow all company departments
- Opening 2 new offices soon in Manchester, UK and Frankfurt, DE
- Future planning for new Austin studio
- Upgrading LA studio
**CitizenCon**
- Huge undertaking with lots of planning
- Unable to plan shows currently
- LA Convention Center imposes gathering restrictions
- 70% of CIG moving into new offices
- CitizenCon will be Virtual this year, due to issues listed
- 10th Anniversary of CIG
- No gameplay demo during Keynote
- Expect panels with Devs on Progress and Future plans
- No planned SQ42 presentation
**Bar Citizen World Tour**
- 2+ years since last event
- "World Tour" kickoff in Summer
- Goes with in-lore holiday "First Contact Day"
https://robertsspaceindustries.com/galactapedia/article/01Lvo8ZWxX-first-contact-day
- Hope to solidify "International Bar Citizen Day"
- Starting off hosting events near dev studios in mid-June
- Will branch off into further locations
- Events will include goodies and dev interactions
- Part of CIG's 10th anniversary
- Events will be announced on Spectrum
**Final Thoughts**
- Persistent Streaming, Server Meshing, and Pyro are imminent (pushing for end of year testing).
- Provided major changes including Physicalized Cargo, Bounty Hunting v2, new events and missions, enhancements to Jumptown
- Corsair, Vulture, and Hull C incoming, with numerous QoL improvements on the way.
- Big thanks to: Publishing Team, Live-Ops Team, QA Team, Turbulent Teams, Finance Team, Legal Team, Studio Experience Team, Marketing Team, Community Team, Customer Support Team, Player Experience Team, IT Dept, People Dept, and YOU.
- From all of us at Cloud Imperium, we will see you at Bar Citizen, Digital CitizenCon and in the PTU!
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